by Eric Cagle, Jesse Decker, Jeffrey C. Quick, Rich Redman, James Wyatt ยท 2003
ISBN: 078692649X 9780786926497
Category: Games & Activities / Role Playing & Fantasy
Page count: 160
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: <br>A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. <br>Over 230 magic weapons and armors, such as the "flameshroud axe, lance of the unending charge, "and" vampire hunter armor." <br>Over 125 magic items, including new artifacts, such as "elixir armor, rings of the hive mind," the "ghost rod," and the "bag of endless caltrops." <br>Rules for vehicle combat on land, sea, and air. <br>Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. <br>To use this accessory, a Dungeon Master also needs the "Player's Handbook" and the "Dungeon Master's"" Guide." A player needs only the "Player's Handbook."<br>