· 2009
An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.
· 2004
If you're thinking about using online learning in your organization, Online Learning will become one of your greatest planning resources. The author explains online learning in simple language, defines basic terms and concepts, and addresses three key considerations when planning an online learning program.
· 2003
What is metadata? When do you need to archive digital content? How does electronic publication affect copyrights? How can XML and PDF improve your workflow and your publications? There is a digital dimension to virtually all publishing today. Beyond the obvious electronic media--the music and movies we take for granted, the increasingly indispensable Web, the eBooks that most of us will take for granted in a few years--almost everything we read, even on paper, was produced digitally. This new digital world offers a steadily increasing number of choices. It is this rich and rapidly changing publishing environment for which The Columbia Guide to Digital Publishing was created. Although there is a vast amount of information on a host of topics relevant to digital production and publishing available--some in print, more on the Web--there has been, until now, no single resource to which those involved in any dimension of publishing could turn for guidance. The Columbia Guide to Digital Publishing fills that need. The Guide is definitive: written by experts in the broad array of subjects it covers, it provides reliable, authoritative, user-friendly information about a vast number of topics. Designed to be the first place to go to learn about any of the numerous interrelated issues that define the digital publishing landscape, it offers readers a multilevel approach, from a brief glossary definition of a technical term or acronym (sometimes all a user needs), to a concise discussion of a topic (comprehensible to the lay person, yet useful for the technical expert). It puts a subject in the context of other topics and broader issues, with real-world examples, liberal cross-references, and pointers to sources of further information in print or electronic form.
· 2004
MATLAB scripts (M-files) are provided on the accompanying CD.
· 1993
Mindstorms has two central themes: that children can learn to use computers in a masterful way and that learning to use computers can change the way they learn everything else. Even outside the classroom, Papert had a vision that the computer could be used just as casually and as personally for a diversity of purposes throughout a person's entire life. Seymour Papert makes the point that in classrooms saturated with technology there is actually more socialization and that the technology often contributes to greater interaction among students and among students and instructors.
· 2021
A simple, easy-to-follow guide to learning the advanced features and integrated services of Canvas for creating a transformative and personalized educational experience Key Features Simplify online and hybrid learning with Canvas with the help of this updated second edition Discover best practices to engage with students as they complete assignments and receive feedback through the Gradebook Follow clear directions to use Canvas tools and features for your educational requirements Book DescriptionCanvas is an online learning management system (LMS) and one of the most powerful teaching tools that educational institutions worldwide have adopted thanks to its streamlined functionality, intuitive user interface, and robust features. This revised second edition of Canvas LMS Course Design will show you how to design, create, and teach engaging classes in online, hybrid, or fusion settings using the Canvas LMS. The book will guide you through the steps of setting up your Canvas account, creating activities and assignments, designing and customizing the course layout, and teaching your course. Whether you're using an institutional or Free-for-Teacher account, you'll be able to use Canvas for grading, feedback, and communication with and between students. As you progress, you'll learn how to integrate external apps and services with Canvas. Finally, the book features an exclusive section detailing how you can use Canvas' built-in resources as well as other resources to tackle challenges while working with the LMS. Throughout, this book will give you the technical knowledge you need to create unique learning experiences for students. By the end of this Canvas LMS Course Design, you'll be able to successfully teach online with the help of logical descriptions and step-by-step screenshots that clearly explain how to build a phenomenal course. What you will learn Understand online learning as a powerful and unique tool for student growth Create, access, and personalize your user account and profile settings in Canvas Generate, upload, and import course content for students to engage with as participants in your courses Design and sequence the content of your course to present information and activities with clarity and simplicity Discover expert techniques for designing a curriculum and creating activities Explore Canvas features that meet your educational needs, such as online assessments and content delivery Who this book is for This book is for educators who want to use Canvas to deliver instructions in online, hybrid, or fusion teaching models. Whether you’re new to online learning or a seasoned expert, you will be able to learn both the primary functions and the advanced features of Canvas with this book. As a minimum, beginner-level experience with online learning is required given the widespread implementation of distance learning due to the pandemic.
· 2014
The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images. It examines research-based principles to determine the most effective methods of multimedia instruction and uses cognitive theory to explain how these methods work.
A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps.
· 2011
Contributors produce an international overview of developments in digital literacy among young learners, offering innovative paths between traditional narratives that offer only complete acceptance or total dismissal of digital natives.
Data Analysis for Continuous School Improvement is about inspiring schools and school districts to commit to continuous school improvement by providing a framework that will result in improving teaching for every teacher, and learning for every student, through the comprehensive use of data. This book provides new and very specific tools, timelines, and strategies that will help schools and districts become true learning organizations.