· 2004
Ember is the only light in a dark world. But when its lamps begin to flicker, two friends must race to escape the dark. This highly acclaimed adventure series is a modern-day classic—with over 4 MILLION copies sold! The city of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to dim. When Lina finds part of an ancient message, she’s sure it holds a secret that will save the city. Now, she and her friend Doon must race to figure out the clues to keep the lights on. If they succeed, they will have to convince everyone to follow them into danger. But if they fail? The lights will burn out and the darkness will close in forever. Nominated to 28 State Award Lists! An American Library Association Notable Children’s Book A New York Public Library 100 Titles for Reading and Sharing Selection A Kirkus Reviews Editors’ Choice A Child Magazine Best Children’s Book A Mark Twain Award Winner A William Allen White Children’s Book Award Winner “A realistic post-apocalyptic world. DuPrau’s book leaves Doon and Lina on the verge of undiscovered country and readers wanting more.” —USA Today “An electric debut.” —Publishers Weekly, Starred “While Ember is colorless and dark, the book itself is rich with description.” —VOYA, Starred “A harrowing journey into the unknown, and cryptic messages for readers to decipher.” —Kirkus Reviews, Starred
· 2005
Just when the future looks bright for the people of Ember, a new darkness lurks. This highly acclaimed adventure series is a modern-day classic—with over 4 MILLION copies sold! Lina and Doon have led the citizens of Ember to an exciting new world. They’ve been given safe haven in a small village called Sparks, a place filled with color and life. But they’re not out of danger yet. Although Sparks seems like the answer the long-suffering Emberites have been hoping for, tempers soon escalate. The villagers have never had to share their world before, and it only takes a tiny “spark” to ignite a battle between the two struggling groups. Lina and Doon will have to work together to avoid a disaster not only for their people, but also for the people of Sparks. Praise for the City of Ember books: Nominated to 28 State Award Lists! An American Library Association Notable Children’s Book A New York Public Library 100 Titles for Reading and Sharing Selection A Kirkus Reviews Editors’ Choice A Child Magazine Best Children’s Book A Mark Twain Award Winner A William Allen White Children’s Book Award Winner “A realistic post-apocalyptic world. DuPrau’s book leaves Doon and Lina on the verge of undiscovered country and readers wanting more.” —USA Today “An electric debut.” —Publishers Weekly, Starred “While Ember is colorless and dark, the book itself is rich with description.” —VOYA, Starred
· 2011
Twenty years after the wars that followed The Collapse, 15-year-old Stephen, his father, and grandfather travel post-Collapse America scavenging. But when his grandfather dies and his father decides to risk everything to save the lives of two strangers, Stephen's life is turned upside down.
· 2011
Welcome to the tyrannical city of Jewel, where impatience is a sin and boldness is a crime. Goldie Roth has lived in Jewel all her life. Like every child in the city, she wears a silver guardchain and is forced to obey the dreaded Blessed Guardians. She has never done anything by herself and won’t be allowed out on the streets unchained until Separation Day. When Separation Day is canceled, Goldie, who has always been both impatient and bold, runs away, risking not only her own life but also the lives of those she has left behind. In the chaos that follows, she is lured to the mysterious Museum of Dunt, where she meets the boy Toadspit and discovers terrible secrets. Only the cunning mind of a thief can understand the museum’s strange, shifting rooms. Fortunately, Goldie has a talent for thieving. Which is just as well, because the leader of the Blessed Guardians has his own plans for the museum—plans that threaten the lives of everyone Goldie loves. And it will take a daring thief to stop him. . . . Museum of Thieves is a thrilling tale of destiny and danger, and of a courageous girl who has never been allowed to grow up—until now.
· 2013
Since 2003, readers of all ages have been captivated by Jeanne DuPrau's bestselling dystopian story about a doomed city and the two children determined to escape it. Now new and old fans alike can celebrate The City of Ember with this deluxe edition, which includes an introduction by the author and a brand-new story!
· 2012
From the legendary comedic scholars who illuminated the tour de force TWILIGHT so brilliantly in the NEW YORK TIMES bestselling NIGHTLIGHT comes THE HUNGER PAINS, a hilarious send-up of the immensely popular dystopian young adult novel, THE HUNGER GAMES.. WINNING MEANS WEALtH, FAME, AND A LIFE OF tHERAPYLOSING MEANS DEAtH, BUt ALSO FAME!tHIS IS tHE HUNGER PAINS When Kantkiss Neverclean replaces her sister as a contestant in the Hunger Games, the second highest rated reality tV show in Peaceland, right after Extreme Home Makeover, she has no idea what to expect. Having lived her entire life in the telemarketing district's worst neighborhood, the Crack, she feels unprepared to fight to the death while simultaneously winking and looking adorable for the cameras. But when her survival rests on choosing between the dreamy hunk from home, Carol Handsomestein, or the doughy klutz, Pita Malarkey, Kantkiss finds that the toughest conflicts may not be found on the battlefield but in her own heart, which is unfortunately on a battlefield. Filled to the brim with suspense, romance, gratuitous violence, apathetic adults, and sexually suggestive gifts, the Hunger Pains is the hilarious tale of one girl's battle for survival and hope for love.
· 2012
In a society that purges 13-year-olds who are creative, identical twins Aaron and Alex are separated, one to attend University while the other, supposedly Eliminated, finds himself in a wondrous place where youths hone their abilities and learn magic.
· 2012
Do you dare to join Goldie in her hardest task ever as she walks down the mysterious Beast Road, deep inside the Museum of Thieves? No one knows where it goes and no one has ever returned from it. The city of Jewel is in peril once again, as it is held captive by the frightful Fugleman, his band of Blessed Guardians, and an army of merciless mercenaries. There's no doubt that Goldie and Toadspit want to get their city back, but how can a small group of children fight against such overwhelming forces of evil? And how, as Goldie is determined, can they avoid bloodshed in a war that will set thieves against soldiers, and trickery and deception against a mighty cannon that shoots cannonballs bent on destruction? As Toadspit fights the Fugleman in a duel to the death, Goldie must face her hardest task yet. If she is to save the city, she must walk the mysterious Beast Road, deep inside the Museum of Thieves. No one knows where it goes and no one has ever returned from it.
· 2012
Book one in the hit series that's soon to be a major motion picture starring Amandla Stenberg and Mandy Moore--now with a stunning new look and an exclusive bonus short story featuring Liam and his brother, Cole. When Ruby woke up on her tenth birthday, something about her had changed. Something alarming enough to make her parents lock her in the garage and call the police. Something that got her sent to Thurmond, a brutal government "rehabilitation camp." She might have survived the mysterious disease that killed most of America's children, but she and the others emerged with something far worse: frightening abilities they cannot control. Now sixteen, Ruby is one of the dangerous ones. But when the truth about Ruby's abilities--the truth she's hidden from everyone, even the camp authorities--comes out, Ruby barely escapes Thurmond with her life. On the run, she joins a group of kids who escaped their own camp: Zu, a young girl haunted by her past; Chubs, a standoffish brainiac; and Liam, their fearless leader, who is falling hard for Ruby. But no matter how much she aches for him, Ruby can't risk getting close. Not after what happened to her parents. While they journey to find the one safe haven left for kids like them--East River--they must evade their determined pursuers, including an organization that will stop at nothing to use Ruby in their fight against the government. But as they get closer to grasping the things they've dreamed of, Ruby will be faced with a terrible choice, one that may mean giving up her only chance at a life worth living.