My library button
  • Book cover of Oathbound

    The great City of Penance is the oldest settlement on the Forge, literally containing millions of years of history in its deep hulking mass. Though nearly forty million souls call the city home, less than half of one percent of the city's locations are inhabited. The bulk of the Pedestal is a madly stacked and sprawling ruin, only superficially explored by the relentless rafters and treasure-seekers of the surface world. Every home in the city has a hundred others lost beneath it, and every city street stands atop an incredible three-dimensional maze of corridors, alleyways, and crawlspaces - a maze where time has left nothing unchanged, eroding and distorting the framework of magic and even the laws of physics themselves.Long past the grasp of any human control, the ruins of Penance have become a true landscape, vast, beautiful, and unforgiving, with their own unique ecosystem and their own set of hazards and comforts. Strange plants and creatures have evolved in the eternally darkened streets below the city, and prey upon those foolish enough to step out of the city's gilded cage of civilization.Wrack and Ruin is an essential guidebook for anyone intoxicated by the forgotten secrets of the past, or by the potential power lost within the great city's crumbling majesty. Don't leave your Bloodhold without it!

  • Book cover of Oathbound: Plains of Penance
  • Book cover of Arms and Armor
  • Book cover of Sara and the Chimera

    What if you knew everything there was to know? What if the true answer to any question was ready in your mind the moment you asked for it? What if the answers always came every time, and were never wrong? What questions would you ask? What would you do with the answers? And who would you trust? Sara Starbright has exactly that problem. Being eleven is hard enough, but not having anyone to confide in is even harder. What's the point in getting to know someone if you already know everything about them? Sure, Sara's single mom tries her best to understand her daughter, but making ends meet is about all she seems to have time for these days. And Sara has bigger problems on the way too, problems that even she can't see coming, for having all the answers is nice, but asking the right questions is the real talent. Sara Starbright has the most important gift the universe has ever given, and all manner of creatures from all realms of the imagination want to take it for themselves. What can one small girl do to protect herself from the deadliest and most impressive force creation has ever amassed? Yet in her darkest hour, Sara may have just met the one person in the entire universe capable of being her friend. Stifled and stunted in the deepest inner chambers of the Fishman's worldship prison colony, a boy named Jonathan Wheeler lies in a state of suspended animation. Through an unlikely twist of fate, he has found himself in the body of an ever-growing and ever-changing monster, the Chimera. With boundless energy and strength at his command, all he needs is the right bit of knowledge to get himself out of his cell and to freedom. As they escape from one world to the next, Sara and Jonathan find that together they make a pretty good team. But when you can't trust anyone, and when the universe turns out to be quite a bit bigger than you could have ever imagined, who can you count on to guide you towards somewhere you actually want to be? Meow.

  • Book cover of 1001 STUPID REASONS TO NAME YO

    Got a favorite toe? If so, ever thought of naming your kid Tobias? Well, why the heck not? Do eggs made you angry? Name him Greg Prefer the imperial pint? Name her Abigail Fall in love easily? Cliff Do you like fishing? Annette Always wondering what the smell is? Theodore People always asking you to hold the door? Well, you get the idea. See, it's easy. Yes, your kid's name should mean something to you. But nobody said it had to mean all that much. Kick back and let us do the work for you. All you need to do is tell us a little about yourself.

  • Book cover of Sara and the Chimer

    The angel Rithrial made it very clear that Sara Starbright was in no way, shape, or form to even think about her father, lest she draw the attentions of the ancient beings and forces that hunt him. But when you are only thirteen years old, have no home to go back to, and everyone you meet wants to take your gifts for themselves, following the rules is the last thing on your mind. Free for now from the foul attentions of the fish-like Mongrel after shattering his sinister Prison of Light, Sara and the Chimera have yet to find a place amongst creation for themselves. When an ill-fated attempt at going home again sends them again on the run, this time with Sara's mom in tow, things begin to again spiral out of control. With their options quickly running out, Sara decides to gamble everything on locating her reclusive father, the mysterious Seventh Star of Twilight. So how does a girl that quite literally knows everything go about finding an enigmatic primordial creature that has erased himself from history? Even when your best friend is a constantly-evolving monster capable of nearly anything, it's hard to even know where to start. With only straws to grasp at, Sara feels her best bet is gathering together as many allies as she can-all those who had been close to her father in recent years. In numbers there is strength, and when that number is seven, there lies a little magic as well.

  • Book cover of Minions
  • Book cover of Oathbound Bestiary
  • No image available