· 2004
After his uncle, Duke Aaron Sandoval, survives an assassination attempt, Erik is deployed to Shensi to persuade the governors of the Republic to forge an alliance against the House Liao and soon discovers that the Duke will sacrifice anything, including him, to come into power. Original.
· 2005
Seeking his father's murderer, the warrior Anok has joined the Cult of Set. Tainted by dark sorcery, he begins a perilous journey across the desert to a city of outlaw sorcerers in order to control his magic before it consumes his soul.
· 2005
Anok Wati, a young warrior of the streets, strikes a pact with an ancient and forbidden god who gives him a seemingly impossible task. To unravel the mysteries of the past and avenge his father's death, Anok must join the sinister cult of the snake-god Set--and destroy them from within.
Wherever there is a need to fix a malfunction or rescue a damaged ship, the Federation calls in the crack team from Starfleet S.C.E. From finding a Starfleet vessel lost inside a holographic ship, to checking out new technology captured during the Dominion War, no task is too bizarre or too dangerous for Captain David Gold, Commander Sonya Gomez and their crew of S.C.E. troubleshooters on board the USS da Vinci. However their mission to Galvan VI could prove their greatest challenge yet. Not only must they salvage the USS Orion from the turbulent atmosphere of a gas giant, but the Orion is carrying the prototype of the deadly Wildfire device, a protomatter warhead that can ignite gas giants into stars. And to complicate matters still further they encounter an unknown alien life-form that may have lured the USS Orion to its destruction…
· 1999
When three of their mutant friends are kidnapped by a renegade ultra-secret government agency, Generation X is thrust into the middle of a desperate rescue mission. And unless the Gen Xers can find them, the trio will be brainwashed and turned into lethal, mutant-hunting "bloodhounds".
· 2005
Second of three epic trilogies set in the legendary world of Conan the Barbarian. Cursed with an unspeakable power, Anok Wati, the heretic of Set, has unknowingly unleashed a hideous evil. And unless he can find the hero within himself, and destroy a god given flesh, all of Hyboria will be enslaved.
A new six-part epic covering the first year of service of the U.S.S. Enterprise-E, leading up to the events of the hit movie Star Trek: First Contact. The U.S.S. Enterprise-E has launched, with Captain Jean-Luc Picard in command. In addition to many familiar faces, the new ship also has some new crew members -- among them, conn officer Sean Hawk and security chief Linda Addison. But soon Picard is devastated to learn that there's a saboteur on board -- in the form of a changeling infiltrator from the Dominion! Picard and his crew must learn who the changeling replaced and stop it before it destroys the fleet's finest ship... A new eBook from the authors of Enigma Ship and Spin!
The Cutting Edge of Modern Short Fiction A three-time Hugo Award nominated magazine, this issue of Pulphouse Fiction Magazine offers up ten fantastic stories by some of the best writers working in modern short fiction. No genre limitations, no topic limitations, just great stories. Attitude, feel, and high-quality fiction equals Pulphouse. “This is definitely a strong start. All the stories have a lot of life to them, and are worthwhile reading.” —Tangent Online on Pulphouse Fiction Magazine, Issue #1 Includes: A Meeting at Berthside Manor by Joe Cron The Pleasure is Good for You by Mike Zimmerman The Purloined Woman by O’Neil De Noux The Floater by David H. Hendrickson Golden Girl by Christina F. York The Rosewood Lakes Turkey Gambit by Annie Reed Good Vibrations by Ron Collins The Price of Redemption by Rob Vagle Sympathy for the Metal by Robert Jeschonek The Silence by Kristine Kathryn Rusch Minions at Work: A Minion Too Early by J. Steven York
STARFLEET CORPS OF ENGINEERS The S.C.E. thought it would be a simple task: a derelict vessel heading straight for the inhabited world of Locra needs to be diverted to avoid catastrophe. However, the derelict isn't as easy to deflect as it would seem -- the S.C.E. team must figure out how to operate the vessel before it crashes and destroys the Locra civilization. The derelict isn't the only thing on this mission witha secret, and even as Commander Sonya Gomez and her crack team try to unlock the secrets of the ship, Captain David Gold must find out what the Locra are hidingŠ. SPIN
Sent to investigate the mysterious disappearances of several Federation starships, the U.S.S. da Vinci discovers a true technological marvel: a holographic vessel. Commander Sonya Gomez and her S.C.E. team try to navigate the different holographic scenarios playing inside the "holoship," and are surprised to find the crews of the missing ships -- who think they've been rescued! Gomez and her team must convince the crews that they are trapped in an endless holographic program, or risk losing them forever!