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  • Book cover of 02: The Silver Cult

    The Silver Cult thrusts the characters into a conspiracy that threatens to overturn the natural order of Gor and the city of Tharna. Will they side with the revolutionaries who seek to usurp the power of that city, or help crush the rebellion? This supplement also contains rules for slave-breaking and torture, and for encouraging better roleplay through mechanics. Ta Sardar Gor!

  • Book cover of 01: The Tower of Art

    The Towers of Ar is the first adventure/supplement for Tales of Gor, the Gorean Roleplaying Game. As an introductory scenario this supplement presents a relatively simple and easy example of such an adventure, as well as resources and additional material to improve your games (and the value of this supplement). This adventure is designed for a typical group of 4-6 starting characters. It has a variety of challenges for them to face in order to get players used to both the system and some of the aspects of Gor that new players may not be familiar with. This supplement forms the model for future supplements. An adventure - with resources for the Games Master - along with additional rules, ideas and thoughts that can make games better for everyone. Ta Sardar Gor!

  • Book cover of 06 The Green Island

    In this supplement for Tales of Gor you join a rebellious inventor on a quest for a mythical lost island and city. Will his technological innovations anger the Priest Kings? Will you fall afoul of the pirates that ply their trade across the Thassa? What will you discover beneath the waves, far from the politics and skulduggery of Civilised Gor? This book also contains information on a (non-canonical) Farther Isle for you to use as a setting or base of operations for your player group.

  • Book cover of Top Table RPG Comix - What the heck is a role-playing game?
  • Book cover of Machinations of the Space Princess (Monochrome)

    Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it's very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova's Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets and robot hordes, of blasters at noon. This is... Sexy, sleazy, swords and sci-fi! A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races.

  • Book cover of 04: The Cave of Gold

    In this adventure for the Tales of Gor roleplaying game, the characters are charged with investigating peculiar tales of a golden cave on the fringes of the Northern Forest. This book also contains Games Master tips for portraying alien mindsets and using smell in your games, especially with reference to the Priest Kings.

  • Book cover of Word Wizards

    An RPG based around using words to complete tasks, rather than using mathematics. Compatible with popular word-tile games and great for learning spelling and vocabulary in a gun setting.

  • Book cover of Tales of Gor: Gorean Roleplaying

    Tales of Gor brings you into a striking world of science-fantasy roleplaying. Born from the Gorean Cycle (34 books) by John Norman, Tales of Gor brings you to The Counter Earth. A world of contradictions, freedom and slavery, science and fantasy, primitive violence and high technology ripe for adventure. While two great alien powers vie for control of the solar system their plans play out on two worlds, Earth and Gor. Will you take sides or simply strive to survive in a hostile world of gigantic animals, powerful city states and cunning machinations? Powered by Open D6, Tales of Gor lets you step into this long-running series of science-fantasy novels and carve your own future on the Counter-Earth. Illustrated in striking style by celebrated fetish and comic book artist Michael Manning (Spider Garden, Tranceptor) this book is also a visual treat for fans of Gor, giving his unique interpretation to Gor, its creatures and its people.

  • Book cover of 05: Black Daggers

    The fifth installment in Gorean Adventures for the Tales of Gor RPG line. This adventure has our adventurers protecting a slaver who has been marked for assassination by the mysterious black caste.

  • Book cover of Inside Gamergate: A Social History of the Gamer Revolt

    This book exists to record, for posterity, the events of Gamergate from the perspective of someone within Gamergate. There is a real danger that, what with the media bias against Gamergate, that the other side - the right side - will not get recorded. In the future, anyone looking back is likely to encounter an entirely one-sided version of events from people who have been acting very shadily. As a participant in Gamergate, that worries me. As a historian, that worries me. As someone who cares about truth, fairness and accuracy, that worries me.