Scores of nefarious characters, fearsome creatures, and droids of various levels are defined in this "Star Wars" supplement.
· 2000
This newly revised hardcover edition of "Mage: The Ascension(" takes the game into the new millennium. Includes revised and streamlined systems for magic, talismans, Paradox and Resonance, and the influence of paradigms and heritage. Suggested for mature readers.
The Drumbeat of the World As the spirit-talkers and shaman from around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra. And with their tie to the primordial pulse, they understand that they are more than mundane flesh. The Dreamspeakers recognize that the trials of the modern age are simply tests in the ongoing struggle to heal the rift between materia and ephemera. Now they must find a means to accept one another, different though they may be, in order to rise above the suffering and sacrifice of their people. Is the Heartbeat of Humanity At last, a revised look at the Traditions for Mage: The Ascension "RM." Completely new material covering history, practices, beliefs, special character rules and more. Examine new roles in the wake of the Reckoning and the hidden secrets and powers of the surviving Traditions.
It is the second Age of Man, the age before the world turned. The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation? A comprehensive guide to the Scavenger Lands.
· 1998
Hope -- Sacrifice -- Unity A century-and-a-half in the future, humanity has ventured into space, encountering strange alien races and diverse new worlds. Yet in the dawn of this new age, Earth is assaulted by a menace from its past -- twisted, once-human creatures called Aberrants. Humanity's greatest defenders -- men and women gifted with formidable psychic powers -- -- stand against this horrific threat. Armed with psionic abilities and biotechnological enhancements, and aided by mysterious aliens, these guardians hope to fend off the invasion and protect humanity from its own twisted reflection. The setting guide to Earth's lost outposts.
· 2001
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. A definitive look at the Traditions as a whole -- from how the Council functions to who'll take charge with the dearth of Masters to what techniques determine the allocation of chantries and wonders. Between the roles for up-and-coming Disciples and the problems facing the 21st-century Council lie stories begging to be told.