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  • Book cover of Sword of Valor
    Neil Spicer

     · 2013

    The Wrath of the Righteous Adventure Path continues with "Sword of Valor, " by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound c provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade's triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen's defenses and captured both the citadel and the crusaders' symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: -"Sword of Valor, " a Pathfinder RPG adventure for 6th-level characters with 1 mythic tier, by Neil Spicer. -An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson. -A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen. -The search for a rogue demon hunter in the Pathfinder's Journal, by Robin D. Laws. -Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz. The Wrath of the Righteous Adventure Path continues with "Sword of Valor, " by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound c provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade's triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen's defenses and captured both the citadel and the crusaders' symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: -"Sword of Valor, " a Pathfinder RPG adventure for 6th-level characters with 1 mythic tier, by Neil Spicer. -An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson. -A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen. -The search for a rogue demon hunter in the Pathfinder's Journal, by Robin D. Laws. -Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz.

  • Book cover of Fires of Creation
    Neil Spicer

     · 2014

    In the brand-new Iron Gods Adventure Path, the heroes explore one of Golarion's most exotic and unusual realms -- the land of Numeria -- where savage barbarism clashes with the wonders and horrors of superscience. A strange, violet bonfire burns atop the town of Torch's central hill, its flames hot enough to allow smiths to work with the hardest of exotic metals harvested from the enormous crashed starship at Numeria's heart. When the fire is suddently extinguished, the heroes must delve into a previously unknown set of caves below the town that lead to a strange buried metallic ruin. Will the heroes survive the technological dungeon, or will they fall in a hail of robotic foes and laser fire? The first volume in the Iron Gods Adventure Path, Fires of Creation is a Pathfinder Roleplaying Game adventure for 1st-level characters that, for the first time ever, blends elements of science fiction and fantasy to create a unique campaign experience.

  • Book cover of Island of Empty Eyes
    Neil Spicer

     · 2012

    Having won the Free Captain's Regatta, the adventurers must now claim their prize -- the uninhabited and dangerous Island of Empty Eyes. After exploring strange ruins and fighting the island's monstrous denizens, the adventurers must host a feast for their new peers on the Pirate Council. But a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island wilderness and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity? Continuing the Skull & Shackles Adventure Path, Island of Empty Eyes is a Pathfinder Roleplaying Game adventure for 9th-level characters. This volume reveals the mysteries behind some of Golarion's most infamous pirate legends, as well as new details on the enigmatic cyclopes. New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder's Journal.

  • Book cover of The Empty Throne
    Neil Spicer

     · 2012

    War has come to Minkai! As resistance rises against the Jade Regent's tyranny, the heroes must escort their friend Ameiko to one final site -- the Imperial Shrine on a hidden island in the capital's harbor. Here, they must seek the blessing of Minkai's dead emperors if they hope to have a chance to liberate the nation, but even here the Five Storms and the Jade Regent have their influence, and hungry demons and ravenous ghosts must be defeated before the ancestor spirits of the empire will give their blessings! The Empty Throne is a Pathfinder Roleplaying Game adventure for 14th-level characters. This volume concludes the Jade Regent Adventure Path, a sweeping quest that takes the heroes from familiar territory in Varisia all the way across the ice fields of the Crown of the World to distant Tian Xia, the land of the Dragon Empires.

  • Book cover of Blood for Blood
    Neil Spicer

     · 2010

    The leprous tongues of the boggards whisper of a lost tomb hidden at the heart of the Stolen Lands, and of the insatiable barbarian lust of the western humans who would unearth the potent artifact hidden there for their own occluded ends. Can the heroes protect their hard-fought holdings while facing the growing dangers of the west? A Pathfinder Roleplaying Game adventure for 10th-level characters, this volume continues the Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. The Pathfinder Bestiary section introduces five all-new monsters perfect for Kingmaker adventuring, and includes an extensive exploration of the ecology and society of the frog-men known as boggards and several new swamp monsters for your game.

  • Book cover of Realm of the Fellknight Queen
    Neil Spicer

     · 2010

    When a bitter gnome falls on hard times and succumbs to the humiliating condition known as the Bleaching, he looks to forbidden magic for answers to his plight, only to unwittingly release a sinister race of cruel fey imprisoned ages ago in the mysterious First World. Their hateful queen, Rhoswen, now turns her gaze upon the forest town of Bellis, weaving a cloying mist among the trees and snaring all in a deadly dimension of madness and horror. Can the player characters brave the eldritch mist and stop the queen before she permanently makes Bellis part of her domain? A wilderness adventure for 7th-level Pathfinder Roleplaying Game characters.

  • Book cover of Sanctum of the Serpent God
    Neil Spicer

     · 2011

    "In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to resurrect their slain deity."--Back cover

  • Book cover of The Snows of Summer
    Neil Spicer

     · 2013

    Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong! Far to the south, an unseasonable winter cloaks the forest near the village of Heldren with summer snows. When the heroes venture into the wood in search of a missing noblewoman, they discover a magical portal to the frozen land of Irrisen, whose magical winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga, a quest that will take them through snowbound Irrisen to even stranger lands beyond. A Pathfinder Roleplaying Game adventure for 1st-level characters, The Snows of Summer kicks off the new Reign of Winter Adventure Path, and includes a gazetteer of the villages of Helgen and Waldsby, details on the cultural and magical legacies of Irrisen, and several new monsters in the Pathfinder Bestiary. Also, author Kevin Andre Murphy launches a new Pathfinder Journal novella in this exciting volume of the Pathfinder Adventure Path!

  • Book cover of Ashes at Dawn
    Neil Spicer

     · 2011

    As the heroes track the Cultists of the Whispering Way through the fog-shrouded streets of Caliphas, they lose their quarry -- but a dark patron rises with offers of aid and insights into the cult's ultimate evil. He asks only in return that the adventurers put an end to a murderer terrorizing the city's vampires. This leads the heroes into an underworld of endless night, where they must explore the vampires' deadly society and indulge its blasphemous traditions if they're to discover who's murdering the undead. What they uncover is a conspiracy of blood, and a union of evils willing to risk both life and undeath in the pursuit of ever-lasting youth A Pathfinder Roleplaying Game adventure for 11th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories and RPG adventures long-awaited by Pathfinder players. This volume also includes a gazetteer of the city of Caliphas, revelations of Urgathoa (Pathfinder's Goddess of the Undead), five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more

  • Book cover of Pathfinder Kingmaker Adventure Path (P2)

    Pathfinder's most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom's enemies and become leaders of one of the greatest new nations in the world? This hardcover edition of the Kingmaker Adventure Path contains: * All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition. * Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20. * Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world's oldest roleplaying game! * Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters. * Eleven new alchemical items and spells to discover. * Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.