· 2012
Definitive work draws on game theory, calculus of variations, and control theory to solve an array of problems: military, pursuit and evasion, athletic contests, many more. Detailed examples, formal calculations. 1965 edition.
Provides a state-of-the-science overview of arthropods affecting grape production around the world. Vineyard pest management is a dynamic and evolving field, and the contributed chapters provide insights into arthropods that limit this important crop and its products. Written by international experts from the major grape-growing regions, it provides a global overview of arthropods affecting vines and the novel strategies being used to prevent economic losses, including invasive pests affecting viticulture. The book contains reviews of the theoretical basis of integrated pest management, multiple chapters on biological control, current status of chemical control, as well as in-depth and well-illustrated reviews of the major arthropod pests affecting grape production and how they are being managed worldwide. This text will serve as a primary resource for applied entomologists, students, growers, and consultants with interests at the intersection of viticulture and applied entomology.
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Broadly a differential game is one in which, as the action progresses, both the environment and the decisions available to the players are subject to a consistent, logical law, so that the problem is amenable to mathematical analysis. Usually the action is continuous and solutions can actually be obtained for a wide range of problems of extended conflict between two antagonists. The applications include various models of battles, pursuit and evasion games, dogfights, and other contests of maneuvering, such as football, and some aiming and evasion problems. By allowing one player to be passive, certain programming procedures can be optimized. A chapter is devoted to collision avoidance, in which the players cooperate rather than conflict. In what are termed games of degree the players respectively seek to maximize and minimize some numerically valued payoff. In games of kind the criterion is sharp, such as whether or not capture will occur in a pursuit situation. The two types have separate but related theories. The text concludes with chapters on the case of incomplete information and the practical aspects of applications to warfare. (Author).