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An uprising from an alien species threatens a futuristic foreign legion in this military sci-fi. As the Terran Commonwealth expanded the borders of the interstellar territories it controlled, a waning alien race was forced to yield much of their once glorious star empire. But they had never been fully conquered, and they would never cease trying to undermine the Commonwealth’s power. When Commonweath diplomats and the command officers of the Terran Fifth Foreign Legion gathered in the alien capital city to meet with a local ruler, no one suspected the trap they were walking into. As assassins attacked the diplomatic party, native forces struck the fortress of the Fifth Foreign Legion, which was still under construction and not yet secure. The ranking surviving officer from the fort has to lead his troops on an impossible march through the heart of enemy territory, fighting every step of the way in a last-ditch effort to reach the main base . . . or die in the attempt.
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· 1995
Insurrection sweeps the Federated Commonwealth, with civilians on Caledonia revolting against their Davion-backed oppressors. But this time, the Gray Death Legion is there to back them up, and when the Davion 'Mechs show up, it's a free-for-all that will leave scars from one end of the planet to the other. Now a top-rated animated series.
A military sci-fi fantasy where troops keeping peace on an alien planet find themselves engaged in an interstellar war. It was an easy assignment on a peaceful alien world—until the natives attacked! The Sandcastle, on a water world on the fringe of Earth’s expanding empire, houses the Fifth Foreign Legion—troops sent there to protect the interests of Seafarms Interstellar, a powerful Terran corporation. At first, Captain Fraser thought his biggest problem would be keeping the Legionnaires from getting too bored. But that was before the Free Swimmers—the nomadic ocean clans—attacked and nearly overran the Sandcastle. Suddenly, the Fifth Foreign Legion is facing a seemingly unstoppable alien army equipped not only with their native crossbows, but also high-tech offworld weapons that just might spell the end for the Fifth as well as the Seafarms civilians they have sworn to protect.
· 2005
Peace, it's wonderful! Except when the Peace Movement is actually a subterfuge by the warlike and imperialistic Kril to force the Terrans to abandon the planet, leaving it defenceless and ripe for conquest. The Terran diplomats have their usual primary concerns; covering their, ah, flank and not doing anything that might threaten their careers, which means that they're not about to do anything, period. Once again, it's up to Retief to thwart the would-be conquerors, even if the unthinkable happens, and he's drummed out of the Corps Diplomatique Terrestriennel. And Retief has never been more dangerous to the villains than when he's operating outside the rules of diplomacy.
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· 1993