· 2017
Wise adventurers don't just march off into the wilderness to search for dragons to slay and wrongs to right, for to adventure without support is to invite disaster. The hardcover Pathfinder RPG Adventurer's Guide presents information on 18 different organizations in need of brave and able adventurers. Be they forces for good, such as the virtuous Eagle Knights or the freedom fighters of the Bellflower Network, or agencies of sinister mien like the notorious Red Mantis Assassins or the infernally-inspired Hellknights, the one thing these groups all share in common is a need for powerful adventurers to serve as their agents in the world. To the adventurers who ally with them, these groups offer specialized training, powerful magical items, specialized magic, access to unusual gear or mounts, and more! Pathfinder RPG Adventurer's Guide includes: -Details on the history, goals, and leadership for 18 of Golarion's most famous (or infamous) organizations, including the Aldori Swordlords, the Aspis Consortium, the Cyphermages, the Gray Maidens, the Hellknights, the Lantern Bearers, the Magaambya, the Mammoth Lords, the Pathfinder Society, and the Red Mantis. -Each organization includes at least one prestige class and at least two archetypes for characters who seek to further specialize in the themes and powers offered by the organization. -Dozens and dozens of new spells, magic items, feats, and other unique character options of diverse nature, all themed to the various organizations presented in this book! -... and much, much more!
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This indispensible book presents thirty new prestige classes for use in your Pathfinder RPG campaign! Each ten-level prestige class is tied to a different organization or theme found in the Inner Sea region of Golarion, featuring long-awaited explorations of the Aldori Swordlords, Hellknight Signifers, Paladins of Irori, and the infamous Gray Gardeners! Looking for a way to ride a mastodon into combat? Take some levels in the Mammoth Rider prestige class! Eager to harness the mysteries of ancient wizardy? Delve into the secrets of the Arclords of Nex! Looking for some respect and power for your gunslinger? Join the ranks of Alkenstar's Shield Marshals! These and many more prestige classes await discovery in the pages of Paths of Prestige!
"Three Pathfinder RPG adventures for level 1 or 2"--Cover.
· 2014
Not all adventures take place on land. Take your heroics to the high seas with this guide to ships from across the Pathfinder world! The perfect companion to the Skull & Shackles Adventure Path and Pathfinder Module: Plunder & Peril, Ships of the Inner Sea presents seven unique sailing vessels, complete with adventure-packed histories, maps, and statistics for each captain and crew. Whether it's a pirate-hunting man-of-war, a ghost ship, a slave galley, or a Viking longship, the boats in Ships of the Inner Sea make an indispensible addition to any nautical Pathfinder RPG campaign.
· 2017
Having rescued what remains of the Chernasardo Rangers, the heroes have their first chance to take the offensive against the Ironfang Legion when rumors emerge of the monstrous invaders massing to the north to siege the refinery town of Longshadow. If the Legion succeeds, their inhuman empire tightens its grip across western Nirmathas, and the mines and refineries would grant them all the raw materials their engine of war requires. But the Legion's heavy focus on Longshadow leaves their flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion's lightning-quick raids and unseen troop movements? "Assault on Longshadow" is a Pathfinder Roleplaying Game adventure for 8th-level characters. The adventure continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A gazetteer of Longshadow, details on the history and faith of the goblin hero-god Hadregash, and selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
The 12th volume in our Mythic Monsters series, Mythic Monsters: Fairy Tale Creatures brings you a dozen and one celebrated storybook creatures, a few friendly, more of them malevolent, and every one dangerous. This product certainly celebrates the fey, but it incorporates a selection of monsters of many types inspired by fairy tales, often with a decidedly Celtic flair. From blarney-filled leprechauns and luminous pixies to terrible banshees keening their anguish and whether bringing succor like a unicorn or murderous spite like a redcap, these creatures bring the full flavor of the realms of faerie to your campaign. We have hungry green hags ready to gobble their victims living or dead alongside flitting faerie dragons that just want to have fun, bogeymen that use terror as a weapon and will-o'-wisps that feed upon it like sweet nectar. We also delved into the madcap tales of Lewis Carroll to bring you not only mythic versions of the frumious bandersnatch, jubjub bird, and jabberwock, but also a brand-new thirteenth monster for this collection, the strange and elusive boojum snark! In addition to these fabulous fairy tale creatures, this product includes a selection of non-mythic and mythic spells, including call woodland beings, faerie form, and fey crossroads, as well as fey-inspired mythic versions of existing spells! The 13 monsters contained herein, ranging in CR from 3 to 28, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one has its own unique and exciting new mythic abilities, from a mythic green hag's grisly gobble and insatiable stalker to the death coach and immortal anguish of a mythic banshee!The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM's heart.
The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically like the wily witchwyrds and the mighty xanthos, or by sending their thoughts out among the cosmos like the contemplative. Some alien races usually remain on their own worlds, ruling kingdoms or clanholds like the soaring dragonkin and the gun-toting shobhad, while the mysterious flumph searches out dangerous invaders from beyond the tapestry of night. Some alien invaders simply seed worlds with dangerous propagation, like the spiny lunarma or the towering moonflower, but others are far more sinister, like the apocalyptic akata plagues or the insidious incursions of intellect devourers. The brand-new qomok is an alien THING that can absorb and assimilate the aspects of virtually anything, taking the semblance of other living things long enough to invade and spread its deadly seed like an all-consuming virus.On top of these extraterrestrial enemies, Mythic Monsters: Aliens also introduces the alien subtype to help characterize creatures from planets beyond your own, notes on alien magic items, and 10 alien-themed spells (including mythic and non-mythic versions of the brand-new identify technology spell to help make sense of those alien artifacts your PCs are bound to discover). The 13 alien beasts contained herein, ranging in CR from 1 to 17, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one of these massive menaces has its own unique and exciting new mythic abilities, from a mythic adaptoid's electrostunner and deflector screen to the cosmic awareness of a mythic flumph!The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM's heart.
Rivals and Renegades Want Your Treasure! Tomb Raiders brings you an assortment of rival adventurers out for the same thing your heroes want: GOLD, and lots of it! While some adventurers seek fame and glory, and others quest out of duty or idealism, for many it is all about earning a fortune and becoming rich as kings. In some campaigns, however, it can feel like the player characters are the only people really doing much of anything in the world, as everything and everyone else stands still. With Tomb Raiders in hand, those days are over, as we bring you a quartet of rival gangs with their own tactics and goals, with richly detailed stat blocks and personalities for use in and out of combat. These gangs are deadly and dangerous in battle, but long before swords are drawn you can set them on a collision course with the PCs where brinksmanship and bravado combine to make them NPCs your players will love to hate. These rivals are not necessarily enemies, and might even be ready to make temporary alliances of mutual convenience, but PCs had best be on their guard for the moment when greed trumps loyalty. From scheming black market professionals and corrupt drug dealers to family teams or those whose avarice carried them beyond the threshold of death, Tomb Raiders brings you four complete rival adventuring groups of four characters each, which can be used individually throughout your heroes' adventuring careers or en masse to show how cutthroat the world of treasure-hunting can be. This product is an ideal supplement to the tomb-raiding Egyptian Adventure Path but is a fantastic addition to any dynamic campaign where the PCs can't rest on their laurels lest their rivals outfox them and make off with the treasure before the heroes even arrive!
Fantastic and Fearsome Faeries Beasts of Legend: Fairy Tale Creatures brings you a bountiful harvest of fey both fearsome and friendly, as well as the strange and wondrous beasts that pour forth from the pages of storybook tales. You'll find all manner of creatures from fantastical forests like gallant unicorns and playful pixies to gruesome green hags or the sinister bogeyman that haunt the highways and byways of the world. Among fairy tale creatures, the little leprechaun kings are full of bombastic blarney, but it is the endless wails of the terror banshee that haunts and hunts the lands In addition, we are proud to include the creations of Lewis Carroll in this product, as the jubjub bird, frumious bandersnatch, and of course the legendary jabberwock himself, as well as the bizarre but benevolent boojum snark. With bloodthirsty redcaps, fanciful faerie dragons, sinister will-o'-the-wisps and more, you'll find an awesome array of legendary beasts to tantalize and torment the heroes of your 5th Edition campaign! Beasts of Legend: Fairy Tale Creatures is the latest installment in the Beasts of Legend series from Legendary Games, bringing you richly detailed and evocatively described monsters for the 5th Edition of the world's most famous roleplaying game, drawing upon the myths and legends of the real world and throughout the history of RPGs. You can check out the fantastic flair of these monster accessories in the companion volumes Beasts of Legend: Coldwood Codex, Boreal Bestiary, Construct Codex, Serpents of Chaos, and Beasts of the East! Pick up any of these marvelous monster books today and Make Your Game Legendary! Beasts of the East https: //www.amazon.com/Beasts-Legend-East-5E/dp/1530240468/ref=sr_1_1?ie=UTF8&qid=1497115667&sr=8-1&keywords=beasts+of+the+east+5e Boreal Bestiary https: //www.amazon.com/Beasts-Legend-Boreal-Bestiary-2/dp/1530972442/ref=sr_1_fkmr0_1?ie=UTF8&qid=1497115634&sr=8-1-fkmr0&keywords=boreal+bestiary+5e Coldwood Codex https: //www.amazon.com/Beasts-Legend-Coldwood-Codex-5E/dp/151911690X/ref=sr_1_1?ie=UTF8&qid=1497115571&sr=8-1&keywords=coldwood+codex+5e Construct Codex https: //www.amazon.com/Beasts-Legend-Construct-Codex-5E/dp/1530830303/ref=sr_1_1?ie=UTF8&qid=1497115604&sr=8-1&keywords=construct+codex+5e Other related titles: Faerie Mysteries (5E) https: //www.amazon.com/Faerie-Mysteries-5E-David-Ross/dp/1543053785/ref=sr_1_1?ie=UTF8&qid=1497982715&sr=8-1&keywords=legendary+games+faerie+mysteries+5e Cold Mountain (5E) https: //www.amazon.com/Cold-Mountain-5E-Matt-Kimmel/dp/1534970177/ref=sr_1_1?ie=UTF8&qid=1497982804&sr=8-1&keywords=legendary+games+cold+mountain+5e Horns of the Hunted (5E) https: //www.amazon.com/Horns-Hunted-5E-Jeff-Ibach/dp/1534717250/ref=sr_1_1?ie=UTF8&qid=1497982826&sr=8-1&keywords=legendary+games+horns+of+the+hunted+5e