Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
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· 2007
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.
Il libro comprende tre contributi scientifici che colmano vuoti significativi nella letteratura sui videogiochi. Si tratta di giochi veramente pericolosi? I ricercatori studiano i processi umani evolutivi, indagando sulla possibilità di una connessione fra esposizione alla violenza mediatica e violenza effettiva dei comportamenti. Viene anche ripercorsa la storia e l'evoluzione sociale dei videogiochi, analizzando i provvedimenti per controllarne la distribuzione.
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