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  • Book cover of Dungeon Denizens Revisited

    In the three decades since the birth of fantasy roleplaying, a host of creatures unique to gaming have burst into dungeon corridors and trapped treasure chambers, eager to devour intrepid explorers and adventurers. Dungeon Denizens Revisited presents an in-depth look at ten of these unusual creatures, from the ravenous otyugh to the gargantuan purple worm. Learn the lost secrets of rust monsters, owlbears, and ropers, and delight at new uses for the mysterious mimic or the disgusting gelatinous cube. Each of the book's ten chapters presents a dungeon denizen's history, lore, ecological habits, and schemes, with plenty of advice on how to use the creatures effectively in an RPG campaign -- or how to kill them in their treacherous lairs.

  • Book cover of Council of Thieves - Infernal Syndrome

    When a decadent noble mansion in the crumbling former capital city of Westcrown erupts into an enormous pillar of fire, the heroes of The Council of Thieves Adventure Path must explore the exposed chambers of the ruined estate to piece together the nefarious plot that has released a powerful devil into the treacherous foundation dungeons. Can they weaken the diabolical fiend enough to have a chance to defeat it, or will the heroes finally fall to the insidious plots of the Council of Thieves? A Pathfinder adventure designed for character levels 9-10. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

  • Book cover of Path of the Bound

    More Than You Bargained For! Some heroes are born, others are made, but some make a fateful choice that changes everything. Path of the Bound is designed to create characters who achieve immortality and legendary status by selling their soul, mortgaging their future, and giving themselves over to eldritch entities in exchange for power. Some have altruistic motivations, seeking the power to protect others, though often to the extremes in trying to cleanse the world from vice and sin. Others are more like victims of circumstance, the lonely survivors of an ancient curse that has left them lingering in a world no longer their own as the centuries have passed them by or born with mind and spirit already bound to the thoughts and senses of others in a mental network that spans the globe. Some are anointed to serve the realms beyond, taking the mantle willingly Those granting power may anoint others with glory or may seduce them into service, or bully or befuddle them into accepting far more than they bargained for. It is dangerous to deal with the devil, but even kinder spirits have their own designs for your immortal soul and your service. Path of the Bound does not stop with the paths of power from the immortal world to you, however, but also presents rules for becoming a mythic patron yourself, and binding others into your service in exchange for the power that you can provide! A bound character is part of the web of souls, becoming one with the infinite, inextricably tied up within it. Is the power worth the price? Just sign the contract and find out! The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Grab this incredible 32-page accessory by Jason Nelson, Robert Brookes, David N. Ross, and Clinton Boomer for Pathfinder Roleplaying Game Mythic Adventures today and Make Your Game Legendary!

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    A collection of ten short stories ranging in theme from humor to horror, from fantasy to pure self-indulgence.

  • Book cover of Fey and Forest Classes

    For Heroes of the Wild When your heroes strike out into the wooded wilderness, they'll be prepared to face any challenge with the amazing options you'll find in Fey and Forest Classes, whether they are hacking their own fledgling domain out on the borderlands of civilization or taking their first steps into the verdant realms of creatures that call the forest their home. You'll find nearly a dozen incredible archetypes and options like the explorer ranger, greenweaver druid circle, jester bard college, and woodlands cavalier fighter. You'll also find new class features like warlock invocations and spells. Grab this 24-page 5th Edition accessory today and Make Your Game Legendary!

  • Book cover of The Awakened II

    On the world of Grimaton, turning nineteen is more than just a rite of passage into adulthood. When the two moons cross, it can also change your life forever. As awakened, the men and women of Grimaton are possessed of magic in the form of a special bond with an animal or a knack for manipulating the underlying energies of the land. They throw rainbow fire, swim beside alligators, or shape the blood of their enemies into weapons. The Awakened II brings together seventeen amazing authors to tell their stories of triumph, failure, fear, and acceptance. Enjoy new stories with the heroes and villains from Book I. Meet entirely new characters as interesting and dynamic as the rest. Return to the world of Grimaton and watch as its remarkable history continues to grow. When the moons cross, anything can happen.

  • Book cover of Legendary Planet

    Steel and Death Under a Gentle Sunset Still seeking a way home, your heroes use their newfound knowledge and a daring heist from the dangerous Thanex Coterie to reactivate a long dormant interplanetary gate. Traveling to the lost world of Kylorn, a tidally locked planet half scorched by eternal sunshine, half frozen by endless darkness, they must descend into the dead vaults beneath the planet's surface and travel from the frozen dark side of the planet through the picturesque sunset lands to the burning inferno of the scorching Daylands in search of Kylorn's primary portal. Along the way, they must face lethal sentient automatons and deathless undead legions locked in a perpetual war for centuries, while shapeshifting assassins, powerful guardians, and the deadly extremes of the planet itself promise death or glory to the PCs on their Dead Vault Descent! Dead Vault Descent is an adventure for 8th to 10th level characters using the Starfinder Roleplaying Game! The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Dead Vault Descent includes not only a massive interplanetary adventure but also brand-new monsters, magic, technology, new archetypes and feats blending magic and machinery, along with a full gazetteer of the Sunset World of Kylorn and its inhabitants and an ongoing fiction series! Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary! This 108-page PDF or 106-page print volume contains the following - "Dead Vault Descent," a Starfinder Roleplaying Game adventure for 8th to 10th-level characters by Matt Goodall, Jason Nelson, and Neil Spicer - A "Planetary Bestiary" by Matt Goodall, featuring the all-consuming amalgamite swarm, the enigmatic robotic divymm race, the sinister shapeshifting hetzuud, the sturdy and faithful narav lizard, and the lethal toxic eradicator! - A collection of "Alien Treasures" by Matt Goodall, including the energy blade, convocation stone, dauntless jacket, and the malevolent necromantic box! - A gazetteer of the broken world of Kylorn by Matt Goodall, Jeff Lee, and Mike Welham, exploring a tidally locked planet with one side blasted by eternal sunshine and the other frozen in endless night, plus the massive tunnel system riddling the under-realms of the planet where undying machines and immortal undead wage and unending shadow war. - A detailed look at archeypes and feats by Clinton J. Boomer, Jeff Lee, and Jason Nelson, blending magic and machinery as they pry into the secrets of the stars and the deep places of worlds they explore, like the delver and engram channeler to the nanotech infuser and robot fighter! - An array of Legendary Feats by Lyz Liddell and Landon Winkler, bringing a touch of mythic power to your Starfinder heroes! - A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more. - And last but not least, "Machine Language," the third chapter in a 7-part short story by award-winning author Chris A. Jackson For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like Confederates of the Shattered Zone, The Depths of Desperation, and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website!

  • Book cover of Path of Villains

    It's So Good to be Bad! Villains are key figures in establishing the story of a world, but great villains are more than just statistics. Path of Villains brings you essential advice on creating and staging your villain, crafting a personality and theme that will make your players hate this guy's guts, creating their motivation, method, and means of being bad and marking every malevolent milestone along the way. On top of that, Path of Villains also offers a wealth of mechanical options to keep your villains one step ahead of the heroes, always prepared for your players and their dirty tricks, and even when they fall it's never the end. Path of Villains supplements the mythic ranks and tiers introduced in Pathfinder Roleplaying Game Mythic Adventures and introduces a brand-new villain path, filled out with almost three dozen brand-new mythic path abilities from apparent demise to your children's children. Craft legendary and memorable villains with a blood pact or subtle chains of bondage, menace your heroes with bloodtheft and an unspeakable name, and make sure your villain is prepared for the worst as a clone arranger, undying hatred, or back from the grave. If you want to create villains that can stand up to mythic heroes and leave an indelible mark on your campaign, pick up Path of Villains and Make Your Game Legendary!

  • Book cover of Treasures and Tomes of Horror

    Treasures and Tomes of Horror brings you a dazzling collection of 30 haunted and horrible magic items perfect for any vampire or vampire-hunter, and equally deadly and delightful for a wide variety of horror scenarios, from witches, werewolves, ghostly haunted houses, and mad scientists and their creepy constructs (like those featured in the Construct Codex from Legendary Games), to ancient liches and cosmic cults devoted to eldritch entities from beyond the stars! Whatever flavor of horror you want to include in your 5E game, Treasures and Tomes of Horror has got treasures worth winning, from the beyonder's veil and clockthief's candelabrum to the witchblood stylus and sanguinary torque. For those delving into the mysteries of magic, it also contains a trio of eldritch books of magic, each delving into a different theme, from the deranged poetry of pain in the Palestone Analects to the cosmic secrets of space and time in the Xanthuun Tablets and the crystalline record of a blood-soaked serpent cult in the Sarkulis Shards. With 16 brand-new spells and a bounty of unique magical mysteries, there is knowledge here, and power, but the deeper you delve the greater the cost. This product includes a simplified sanity system that enables your players to experience the slow crumbling of their grip on reality but without making their characters unplayable, but truly, is any price too great to claim the power of the ancients? Treasures and Tomes of Horror is an ideal supplement for playing with horror themes using the 5th Edition of the world's most famous roleplaying game, whether in adventures of your own design or official sagas like Curse of the Vampire or exploring the mysterious mists of the Loft of Ravens. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none, allowing you to enliven and enrich your campaign in amazing and exciting ways. Pick up this 28-page product and Make Your 5E Game Legendary!

  • Book cover of KOBOLD GT GAMEMASTERING

    The latest in the award-winning and fan-favorite series of Kobold Guides tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine! Writers on include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs.